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SoulCraft & Windows Azure

by Boje Holtz 16. November 2012 09:31
We just had a wonderful event with Microsoft in the Dark Side Bakery in Berlin. We talked about the technology running in the background of SoulCraft and showed a sneak peek of the upcoming SoulCraft update. Did you know we are using Windows Azure to save the player data, connect all kind of devices (incl. iOS & Android), download server, MP test server, etc.? Cheers, Boje

SoulCraft at the official Windows 8 Launch Event

by Karsten Wysk 26. October 2012 17:44


You may have noticed that Windows 8 has just been released yesterday and we are happy to say that our game SoulCraft has been a part of this launch. Please check out the pictures above for a quick first impression!

Arena Wars 2 now available on Steam, Amazon and in Retail!

by Karsten Wysk 12. October 2012 21:44



We are very happy to finally announce the release of Arena Wars 2 - the first real sequel of the award winning Arena Wars first published in 2004.

Arena Wars concentrates on what has been best in the original Arena Wars (Capture the flag, Unit micro management) and has been inspired from current state of the art games like League of Legends (e.g. addition of towers, unit upgrades) ... and adding some unique Arena Wars touch :)

We hope you have fun with the game and buy it here on Steam ( on amazon ( or in your favourite retail store :)

Here is the official description:

Arena Wars 2 is the sequel of the award-winning Arena Wars series and combines revolutionary RTS fights with RPG elements. Join the Battlefield of the future and prove your skills in fast paced multiplayer matches as well as against the advanced AI. Stunning maps, highly detailed units, powerful upgrades and skills as well as a best balanced gameplay offer intensive fights in a spectacular Sci-Fi scenario. Thanks to an easy accessibility and different AI levels, Arena Wars 2 is the perfect RTS game for all kind of gamers.

  • Gameplay balanced in perfection – award winning mix of RTS and “Capture the Flag”
  • Fast paced matches on challenging maps
  • State of the Art graphics thanks to the powerful Delta Engine
  • Fantastic Units equipped with modern Weapon systems and spectacular skills
  • Outstanding & non-cheating AI available in 5 different difficulty levels will challenge every player
  • Unit-Upgrades, Power-Ups, and Items delivers countless possibilities for the “BEST STRATEGY”
  • Comprehensive Replay-Function enables to follow or to save thrilling combats in order to share the spectacular moments with the entire community
  • Diverse Game modes – Singleplayer, Training, Multiplayer/Coop (1 vs 1/2 vs 2)
  • Various achievements available across the battlefields




SoulCraft 0.8.5 released for Android, Windows 8 and (very soon) iOS

by Karsten Wysk 31. August 2012 15:34


We are very happy to announce the first major release for 3 platforms: iOS, Android and Windows 8. With this release all platforms are unified so they can play with the same versions from a gameplay perspective :)

But you may ask yourself: so what? What is in it for me? Here you go :)

CHANGELOG v. 0.8.5
- new locations and content (e.g. egypt and new venice)
- reduce RAM requirements
- improve loading times
- make more accessible (easier at the beginning, give more unlocks earlier..)
- lots of other bug fixes

Btw: In version 0.9. there will a lot of improvements coming :)

Thanks for your support - please keep the 5 star ratings coming!
If anything is annoying please report feedback here - it is a beta after all :) - thanks!


SoulCraft released for Windows 8 (W8 App)

by Karsten Wysk 24. August 2012 15:08
SoulCraft is now finally available for Windows 8. You can download it here or simply search for "SoulCraft" in the store in the current Windows RTM release. Have fun :)


We are happy that SoulCraft is now available on all major touch platforms (Android, iOS, Windows 8) and all upcoming updates will appear on all platforms thanks to our Delta Engine (

The cool thing is that thanks to Windows 8 SoulCraft runs on both Intel and ARM based devices ... so you can play SoulCraft for the first time even on a normal PC with mouse and keyboard. You can even start playing on your iPad, continue on your Windows 8 touch mobile phone and end your game on your normal Windows 8 PC because we sync your progress using the cloud if you sign up for an account.

Have fun :)

SoulCraft Launched on iOS: Lights Up the Charts in Several Territories

by Karsten Wysk 10. July 2012 16:56



SoulCraft Launched on iOS: Free-to-Play Action-RPG Lights Up the Charts in Several Territories
•    SoulCraft is a free-to-play Action-RPG and has just been released for iPhone & iPad (already available on Android)
•    Currently over 30.000 new players a day are signing up to play on iOS, Android and soon on more platforms such as Windows 8 and PC
•    SoulCraft is about the fight of angels, demons & humans for supremacy on earth

Watch the trailer of the game here:

After being in open beta for a few months on Android, the Free-to-Play Action-RPG SoulCraft is now also available on iOS. The game immediately jumped to the top chart positions for role playing games in several countries, including Russia and South Korea.
“We are really happy with the warm welcome the iOS users are giving us”, says Karsten Wysk, CEO of MobileBits. “Over 300.000 testers have been helping to shape the game during the open beta on Android… since both platforms like the game it seems Android and iOS users are not so different after all.”

SoulCraft will continue to be developed on both Android and iOS with major new improvements coming in the next few weeks. Players are invited to take part in this process to continuously tweak and improve the game.

For more information, visit, download the game and help us make SoulCraft even better. Thank you!

SoulCraft is published by Bigpoint, a market-leader in the development and publishing of free-to-play online games, and SoulCraft has in the past been featured at NVIDIAs CES keynote, Google’s MWC booth and Google I/O 2012.

About MobileBits
MobileBits is an independent developer for every platform with an AppStore (iPhone, Android, WP7,...). The 25-people-strong-team is based in Hamburg and Hannover, Germany and has been developing games for more than 10 years for PC, XBox360 and the PS3 under the name exDream (see MobileBits now fully concentrates on games for AppStore-platforms and the Delta Engine. Please see for more details.

About Delta Engine
SoulCraft is being created with the Delta Engine. The Delta Engine allows you to develop applications and especially games for all major AppStore platforms completely under Windows with .NET by using your favorite tools. It is free to use (on Windows, see Licensing), Open Source and written in 100% .NET.
The Delta Engine currently supports Windows, iPad, iPhone, Android, Android Tablets, Windows Phone 7, Windows 8 and more platforms in the future.

About Bigpoint
Bigpoint ( is an online-game developer, publisher and content provider for more than 1,000 global distribution partners. Bigpoint’s free-to-play games are played by over 270 million registered users in over 30 languages. The company’s diversified portfolio includes high quality games for browser, mobile and social platforms. More than 850 employees from over 35 different nations work at the company headquarters in Hamburg, Germany or at other locations in Berlin, San Francisco, London, Paris, São Paulo and Malta. Bigpoint’s many distinctions in the industry include the European Business Award 2011, the Mashable Best Online Game Award for “Farmerama”, the “Fastest Growing Larger Company” and “Uniqueness of Offering” prizes at the 2010 Media Momentum Awards, as well as the MTV Skyscraper Award for extraordinary achievement in game development. For more information or press material, please visit the press area at

Further information:

Karsten Wysk (CEO)
MobileBits GmbH
Lerchenstrasse 28
22767 Hamburg
fixed: +49 40 33429566


SoulCraft @ Google I/O photo report

by Karsten Wysk 4. July 2012 18:57

We are now back in good old Germany after an exciting week in San Francisco and as promised here are some pictures of MobileBits & SoulCraft at the Google I/O conference .. of course on Google Plus after being Google brainwashed for a week :)

Content wise it was great exchaning experiences with over 6000 other developers at this conference and we attending lots of great sessions which will hopefully help to improrve SoulCraft in the coming weeks. We surely have a long list of new ideas now!

So hopefully Google will have us again showing SoulCraft or maybe even a new game next year :)

MobileBits @ Google I/O

by Karsten Wysk 27. June 2012 22:02

We are happy to be invited by Google to be one of the Google Sandbox developers with SoulCraft:

More updates coming soon :)


SoulCraft 0.8.2 officially released

by Karsten Wysk 19. June 2012 13:51

We are very happy to officially announce the release of SoulCraft 0.8.2. In this update we focussed heavily on the actual gamplay and gameflow optimizations – some of the changes influenced by the wonderful Diablo 3 which came out a few weeks ago. Because there were so many changes since our last major release SoulCraft 0.7.x we wanted to take this opportunity to talk a bit about the changes made.

Please also not that we have just started a small little wiki ( and we hope you will help us enter some info about the game in there – thank you!!

Whats new in SoulCraft 0.8.2?

- fix "blob" boss enemy for THD versions
- Improve Item Comparison
- Enable incremental updates
- fix login error (email-adresses where case sensitive)
- more minor fixes

Whats new in SoulCraft 0.8.1?
- scene root control does not crash the whole game
- using the right language identifier in item details
- reduced crystal damage numbers
- crystal does not take damage from player
- fixed the line break in booster shop
- rebalanced buff values a bit upwards
- fixed forge unlock logic
- continue button in booster shop
- reduce winning streak localization (hard coded)
- use new unlocked locations and game modes for soul pathes!
- increased initial timeout to 15 seconds
- fixed rotating "S" while keyboard is opened
- fixed world scene back button

Whats new in SoulCraft 0.8?

Game-flow optimization
- "Continue" buttons now guide you through all important screens
- You will spend less time tapping around in the menu and more time playing!

Completely reworked Item Stats and Comparison
- Added items with Rare, Epic or Legendary quality
- Adding new item stats including Critical Hit Chance, Magic Resistance and Stun Chance
- Character Stats screen now gives a better overview of your stats from the Inventory

Adding Booster Shop
- Double your received Experience and Souls!
- Choose whether you want to be boosted for a period of time or a number of wins

Added "Path of Souls"
- Gain a Soul boost for completing a number of challenging recommended levels in a row
- Chooses levels randomly at the maximum available difficulty
- The Soul Boost stacks up to 100% additional souls
- But beware! The stacks will fall back to 0% if you are defeated!

Lots more including
- enemies and skills rebalanced (lots of stuff)
- more useful hints in the loading screen

...and lots more!  Have fun playing and please keep your feedback coming!

BTW: iOS is coming soon .. we are finishing up the last bugs and then we want to upload any day now ... keeping the fingers crossed!

SoulCraft and the Delta Engine featured by Microsoft

by Karsten Wysk 12. June 2012 16:00

We are proud to be featured on an official Microsoft site for what we do with Azure for both SoulCraft and the underlying Delta Engine. Look for yourself here:


Disclaimer: The opinions expressed in this blog are own personal opinions and do not represent the companies view.
© 2000-2011 exDream GmbH & MobileBits GmbH. All rights reserved. Legal/Impressum


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