BlockLeftTop, PRELOAD BlockLeftBottom, PRELOAD BlockLeftStretch, PRELOAD BlockTop, PRELOAD BlockBottom, PRELOAD BlockStretch, PRELOAD BlockRightTop, PRELOAD BlockRightBottom, PRELOAD BlockRightStretch, PRELOAD

glIntercept = useful

by Benjamin Nitschke 29. October 2004 16:16
Today I removed some OpenGL release bugs in Arena Wars. Some objects and animated textures were not released because the underlying managers were killed before them (but that happend not everytime, it was more like a random behaviour because of the GC).
Anyhow, glIntercept helped me a lot to find the exact location where and which objects were not released correctly. Also thanks to Damian Trebilco -creator of glIntercept- for pointing out there could be something wrong with ArenaWars.
More on that when ArenaWars v1.2 will be released. Maybe an early beta will already start this weekend (or maybe not ^^).

Gmail in da house

by Benjamin Nitschke 27. October 2004 11:43
Yep, I didn't get a gmail account before and wasn't interessed that much (thought I have to wait until it is not longer beta, which will not happen anytime soon). Anyway, Karsten had the oppertunity to give some accounts away and gave me one (stupid gmail system!)

Gmail is ok, but what makes it really cool for me is using the tools other people have created like GMail Drive. Instead of using some FTP account or sending emails all the time, I can now just drag and drop files to exchange data from work and home.

Being ill sucks, also no Arena Wars patch this week!

by Benjamin Nitschke 27. October 2004 07:17
Hey everyone, the last couple of days I didn't feel very good and was most of the time in my bed not able to sleep.
For this reason there will be most likly no Arena Wars patch ready this week. I will continue to work on some smaller features, but I'm not very fast in my current state ^^

About VS c# 2005 Express October Edition (see last post): I never got it into a stable version, it crashes far to often (especially when debugging). Yesterday it even crashed and restarted everytime when I opened any menu. A reinstall didn't help either, so I'm back to the VS 2005 Preview (Beta Update) version. I guess I have to wait a little until E&C can be used without problems.

C# Edit and Continue is here to get me

by Benjamin Nitschke 23. October 2004 16:34
Yeah! I already read last week on Dan Fernandez's Blog that E&C for c# is comming now for sure and will be available this week sometime.

I hadn't had the time to check back on that, but while adding blogs for the blogroll I saw there is even a Visual Studio c# Express Version (free download) with the new E&C feature: Check it out here: VS 2005 Downloads
Warning: You have to uninstall all vs express and vs 2005 preview version (including all sql, msdn, etc. stuff) to get this thing to work, see the readme. More Information here at Dan Fernandez's Blog

Nice nice, this feature will rock my world! I've already tried it out and it works quite nice, declaring public variables or changing any GUI element is not possible and it crashes sometimes, but other than that this feature already rocks.

Cool tools

by Benjamin Nitschke 23. October 2004 15:00

My Bookmarks

by Benjamin Nitschke 23. October 2004 02:55
My bookmarks, exported from Firefox (last update 2004-12-09).
If you want to import it, just download this file: bookmarks.html

Bookmarks Toolbar Folder

Add bookmarks to this folder to see them displayed on the Bookmarks Toolbar - Benjamin Nitschke's Blog - all your game development needs
flipcode - Development News
USF² Forum - Development
The Game Programming Wiki - Main Page
The Code Project - Free Source Code and Tutorials - Your source for game development - Developer Image Exchange
Arena Wars - Community Site
Der Euro Vernichter
GamePorts.NET - Your Gaming Port On Net
Channel9 Forums
LEO English-German Dictionary
Digitally Imported
StarcraftGamers - With license to expand
naturalborn [S]Killers
Foren der naturalborn [S]Killers - powered by vBulletin


Active Directory
IISFAQ > Home ( DNN 2.1.2 )
Error Codes Dos and Win
Unix Time Stamp . com
Windows Server 2003: Virtual Private Networks
Copyright and Intellectual Property Rights | Beratung und Informationen zu LCD-TFT-Monitoren und LCD-TFT-TV-Fernseher
Port Authority, for Internet Port 21
INFO: Design Issues - Sending Small Data Segments Over TCP w/Winsock
USF² Forum - bug tracker


Jackie Goldstein's Weblog
Tom Miller's Blog
Heading to Meltdown
Robert Hurlbut's .Net Blog
.NET Programmer Thoughts: Visual Studio 2005 Beta (beta)
Edit and Continue in Whidbey...
Random Thoughts - Steve Lacey
Writing A 2D Game In C# With Managed DirectX
Dan Fernandez's Blog
Sriram's WebLog on ASP.NET VB.NET C#
Gamedev: The comic
The Farm: The Tucows Developers' Hangout :: Network Programming
Visual C# Developer Center: Blogs from the C# Team
MikePelton's WebLog
Raymond Lewallen
GentleStorm Development


Sites - all your game development needs
flipcode - Development News - Your source for game development
The Code Project - Free Source Code and Tutorials
CodeRush for Visual Studio - Developer Express - Improving the Developer Experience(tm)
DevX: .NET Zone
C# C Sharp and Tutorials on C#
OpenGL - The Industry Standard for High Performance Graphics

extreme programming

XP Magazine Contents
Extreme Programming
Extreme Programming (XP)

UPX: the Ultimate Packer for eXecutables - Homepage
Boost C++ Libraries
Tokamak Game Physics SDK
NovodeX - game development technology
Magic Software: Source Code


.NET Resources
C# C Sharp and Tutorials on C#
PublicJoe's - C# Links
C# Station - Tutorial, Links, Info - C Sharp
PublicJoe's - C# Snippets
Various code snippets and examples for C sharp
Open Source Software in C#
CodeRush for Visual Studio .NET at ComponentSource
Writing Plugin-Based Applications in .NET
.NET Architecture Center: Chapter 5 - Improving Managed Code Performance
Visual C# .NET Articles
nGallery - a .NET Image Gallery Web Application
Code Profiling for .NET Developers
Visual C# Developer Center: Tools
GotDotNet User Sample: ManagedThreadPool
.NET Framework Code Samples By Namespace Index


DashO - Java Obfuscator / Dotfuscator - .NET Obfuscator


Comega - Home
Home / Mono
IronPython - A fast Python implementation for .NET and Mono
Design Patterns

SourceSafe/Content Management

Perforce Demo for Windows NT/2000/XP
SharePoint Thoughts - Archive
Visual Studio 2005 Team System

SQL | Immerse Yourself In SQL Server
SQL Syntax
Indexing SQL Server Databases

.NET Resources
The Z Buffer - Managed DirectX resources

Game development - Why Pluggable Factories Rock My Multiplayer World
gDEBugger - OpenGL Debugger - Realize your OpenGL potential...

Spirit - Boost.Spirit Home
flipcode - Adding Plug-ins To Your Application

Shader related
3Ddrome - Tutorial - Cg Pixel Shaders in OpenGL
ShaderTech - GPU Programming

3d, math and theory

Tb :: Home :: dT
thoughts on: bumpmap+geom. LOD - GameDev.Net Discussion Forums - Main Index - Powered by PhotoPost


Audio Programming

Audio effects
Feedback Comb Filters
Audio effects algorithms
Harmony Central®: Effects Explained: Flanging
Harmony Central®: Computers and Music: Audio Programming

Webcam Recording

Videoaufnahme mit Delphi programmieren
4i2i: H.261 video CODEC
MPEG4IP - Open Streaming Video and Audio
CodeGuru: Class Wrapper for Video Compression Manager (VCM)
4.2. Video Compression
OpenH323 Project
The Code Project - CAviCap and CFrameGrabber - wrappers for AVICap Window - Audio and Video
The Code Project - Webcam Web Service - C# WebServices
The Code Project - Webcam Web Service - C++ Web Services
The Code Project - Simple decoder/encoder for MNG animations - Audio and Video
The Code Project - A picture based skin system and MPEG decoder - Dialog and Windows
Video Codec
Codecs direct downloads -
LEAD H.263 Video Codec
John McGowan's AVI Overview: Audio and Video Codecs
H.263 Video Coding

IRC project

IceChat :: The Chat Cool IRC People Use.

Nat Punching

TCP Connection Open
TCP State Transitions
Chapter 18. TCP Connection Establishment and Termination


Bunnz Productions
Tao Framework - The Tao Framework: Gaming Development for .NET


The Netron Project: WhatIsNAF

StarCraft Replay Sites

Team Areola - Replay Packs
Broodwar Replay database
:: 엽기길드 스타크래프트 게임 커뮤니티


:: Pixelgirl Presents Icons and Desktop Images :: - No Nothing Productions
Almost Smart - o.O


[LinuxBrit] - Gadgets!
HeadRoom | Headphones
Etymotic Research, Inc.
TigerVista Multi-Screen Displays: LCD Multimonitor Multi-Monitor Monitors Multiple LCDs

The Best Page In The Universe.
Poetic Technologies: Aura Desk System


redcoon - Computer
SFX & Music Resources - GameDev.Net Discussion Forums


by Benjamin Nitschke 22. October 2004 23:30

Name: Benjamin Nitschke
Nicknames: abi, exDreamDuck
Skype: exDreamDuck
ICQ: 29615506

Where I live: Germany - Hannover

What I do: Programming Games (in c# and stuff)

A pic of me:


Rocket Commander
and Mods
Arena Wars
Euro Vernichter

Lost Squadron
Older projects

What have I done:

  • till 2000: was born, going to school, studying, and some smaller projects, boooring
  • 2000: WebWars, a small online RTS game for Innonics. Sadly they went bankrupt and the game never came out :-(
  • 2001: Games for Kids for the ROSHO GmbH. Still studying. First contact with .NET at the End of 2001.
  • 2002: Started to develop a c# Game Engine (since there wasn't much around everything had to be started from scratch). First we decided to make a full game, but since the publishers didn't want to give us anything, we started Arena Wars (frist Title was "WebWars Arena"). Basically it was a remake of WebWars we did 2 years earlier.
  • 2003: As it turns out Arena Wars could have a greater potential as originally planed and we continued developing. Only at the end of 2003 some publishers showed first interessts (we tried hard to even get there).
  • 2004: Arena Wars comes out in Summer 2004 after 2 years of development. We still put some months of extra work into it to improve it, but our publisher (Ascaron) did not put much interesst in the game there there was very little marketing and also a bad timing when the game was released. But we got a lot of awards for Arena Wars and because so many players where staying and keept playing Arena Wars even without all the marketing, we still improved the game a lot and added much features :-)
  • 2004: Now we are developing our next title, doing technology research, more on that next year or so ^^
  • 2005: The year of the tools. Wrote many cool apps like the NormalMapCompressor, CountMostUsedKeys, AbiKeyboard and also the free game Rocket Commander. Our next-gen title Armies of Steel was also developed to a publisher-demo version.
  • 2006: Started working with XNA in 2006, became an DirectX/XNA MVP. Written the first XNA book, which came out early 2007 and also created the XNA Racing Game starter kit, which is a great looking game on the Xbox 360 utilizing .NET and the XNA Framework. Also done some articles, tutorials, webcasts and video tutorials for Rocket Commander on Coding4Fun. Wrote the title-story for the gamestar/dev magazine. Worked more on technology and couple of smaller games. Still going on ...
  • 2007: Founded realis communities and the (sport community) website together with Karsten Wysk (also Co-Founder of exDream)
  • 2008: Worked mostly, but also started the Fireburst racing game project at exDream (A racing game for Xbox 360, PS3 and PC using the Unreal 3 game engine from Epic).
  • 2009: For the Fireburst  project I worked on realising the AI (with Lua scripts working side by side in the Unreal engine), race logic code, render optimizations and other game logic parts. I also worked a lot on dynamic languages, the DLR, python and Lua. All Co-Founders of exDream (myself included) also founded the MobileBits GmbH and we started working on iPhone titles and the DeltaEngine idea grew.
  • 2010: Worked all year on the Delta Engine, a .NET multiplatform game engine that makes creating games really easy and fun. Games written with this engine already run on iPhone, iPad, Android, Windows Phone 7, Xbox 360, Windows, Linux, Mac and many more platforms to come. Some smaller, mostly mobile game projects were also realized, most notably the games ZombieParty (iPad party game for up to 4 players) was realized and our team worked on SoulCraft, a 3D RPG game also realized with our engine. For the other projects check out MobileBits Games page.

Wanna know more? Ask in the Forums :)

Welcome to my Blog WebSite

by Benjamin Nitschke 22. October 2004 21:52
Hi everyone,

this is my new website, blog and all that stuff. I will try to post every few days some information about Game Development, c# stuff or .NET in general, and also from time to time some things about Arena Wars (thats the Game I programmed) and StarCraft BroodWar (I like this game too ^^).

If you want to read more technical or "professional" blogs (hehe), check out my Blogroll. These people have much better blogs anyway :-D
Disclaimer: The opinions expressed in this blog are own personal opinions and do not represent the companies view.
© 2000-2011 exDream GmbH & MobileBits GmbH. All rights reserved. Legal/Impressum


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